# | Actions | Id | Name | Category | Site | Date | Author | Description | |
---|---|---|---|---|---|---|---|---|---|
|
1 | 11445 | NPCs Enhanced -MWSE patch | Tweaks | MMH | 2009-10-25 | CDCooley | This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced with their MWSE equivalent. This is designed to work with NPC Enhanced version 1.2 and needs to be loaded after NPC Enhanced so that it can replace the original scripts. ... |
|
|
2 | 9521 | NPC Enhanced MWSE Patch | MWE, MWSE, MGE | MMH | 2011-06-16 | cdcooley | This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced. The MWE scripts make many calls to extended functions in one frame and with MWSE loaded that causes noticable performance problems in certain cells that have many NPCs and ... |
|
|
3 | 3198 | NPC Enhanced | Beta | MMH | 2005-05-22 | Horatio | NOTE 1: this mod contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured. NOTE 2: I highly recommend using Morrowind Comes Alive (MCA) and PirateLord's Cre... |